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Ghost

(image)

It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite this are entirely horrifying. Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit. Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water.

Advances from:
Advances to: Wraith Shadow
Cost: 32
HP: 18
Movement: 7
XP: 44
Level: 1
Alignment: chaotic
IDEOA Ghost
Abilities:
(image)None
cold
4 - 3
melee
drains
(image)None
cold
3 - 3
ranged
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefense
Aldeias:150%
Cancelar150%
Cave Wall9950%
Chasm150%
Continental150%
Deep Water250%
Forest150%
Hills150%
Ilha150%
Mountains150%
Mushroom Grove150%
Shallow Water250%
Swamp150%
não150%